GAME DEVELOPMENT
Sailing to the Future: Along The Coast
We are **Sailing to the Future** by building five immersive new game experiences. These **five game concepts** are represented here, detailing their core mechanics and vision.
Game Concept #1
SALEM AND REEM
A **children's exploration and task-based game** focusing on cooperation, problem-solving, and celebrating local culture. Players navigate vibrant environments, helping community members with fun, educational tasks.
Core Mechanics:
Exploration & Task-Based Learning
Interactive features, auditory and visual support, fostering autonomy and collaboration in a safe, engaging environment.
**Player Progression:** Unlocking new areas by completing story-driven tasks and solving simple environmental puzzles.
Game Concept #2
PEARLS OF THE COAST
A sail, farm, and **diving for pearls simulator** set in a historic coastal region. Players manage their vessel and crew, explore the ocean floor for resources, and engage in pearl cultivation and trade.
Core Mechanics:
Resource Management & Risk/Reward Diving
Managing boat resources, free-diving mechanics (single breath, depth limits), pearl farming processes (nucleation, observation), and competitive trading.
**Sailing & Maintenance:** Realistic sailing physics and ship maintenance systems influence diving efficiency and trade speed.
Game Concept #3
GOLDEN DUNES
A **combat adventurers game simulator** with high-stakes quests and ancient ruins. Players explore vast desert environments, engage in dynamic combat, and uncover legendary treasures and secrets.
Core Mechanics:
Action Combat & Extensive Questlines
Thrilling boss battles, upgrading equipment and abilities, solving environmental puzzles, and exploring hidden areas in detailed, historically-inspired settings.
**Dynamic Sand Physics:** Terrain manipulation and physics-based movement influence combat and exploration across shifting dunes.
Game Concept #4
DATA HORIZON
A **space game with sci-fi elements**, deep space travel, and squad and base building. Players command a faction, manage resources across the solar system, and engage in tactical space combat.
Core Mechanics:
Strategic Base Building & Space Fleet Management
Building and expanding bases on celestial bodies, resource transportation, developing technology trees, and detailed management of manned and robotic starships.
**Plausible Propulsion:** Gameplay features a realistic representation of near-future space travel challenges, including delta-v and orbital mechanics.
Game Concept #5
SOUQ AND SANDS
A **Trading simulator with management and realistic market processes**. Players establish trade routes, manage caravan hauling across challenging terrain, and compete in a dynamic, volatile virtual market.
Core Mechanics:
Supply Chain & Market Volatility Management
Mastering real-time price action, managing logistics (caravan size, security, pathfinding), and making strategic investment decisions in a risk-free, educational environment. [Image of a detailed market price chart/ledger]
**Risk Management:** Implementing techniques like stop-loss and take-profit on high-value caravan shipments to minimize losses from raids or extreme weather.